Jagged alliance 2 cheats 1.1312/28/2023 ![]() also If you can't win the fight sometimes you can move out of the city and hit one or two of the groups moving into place when they are 10-20 man groups and once you weed those down retake the mine if needed. (also loot and loot and loot buildings for crates and lockers and chests and fridges and cabinets)Ħ) the event only happens once you secure the mine or all 3 sectors I forget which. and maybe a maximum pool but its pretty huge.Ģ) the more you shoot and hit you slowly gain mrkmanship that and Dex make up most of your accuracy, there are bonuses for skills depending on your choices making IMP or which mercs you get.ģ) increases the types of guns on both sides (pretty much always use it) unless playing a mod that says not toĤ) no, to lose you have to lose all the sectors and be out of money and/or lose all your mercs.ĥ) you can disable the event, or what many of us do is hit drassen, get the top 2 parts, then chitzena for its mine and back, we get early money by selling fallen gear we don't need. The base game is by no means a bad game, but 1.13 adds new layers of flexibility in how you play so that ups the learning curve.ġ) respawn though there are limits to how quickly. 1.13 is more difficult, but that is really fungible. Also, 1.13 allows you to have 8 IMP mercs which is huge because it takes a lot of the cash pressure off. Of course, I start with a lot more cash and a lot more enemy militia because I want to avoid the early game grind. The shotguns work very will with the suppression features of 1.13 and still build up the marksmanship skill. I run them around with heavy loads when they aren't doing anything else to build strength. They all have crap marksmanship but I give them auto shotguns with duckbills and lots of ammo. Example, I have a team of mercs that don't do anything but train militia, repair, train other mercs, and heal. ini files that control the chance to hit and I kit my mercs out for it. I do use the NTH option, but I tweaked the. It's not hard to clear 30 enemies from a sector once you have a well made and well moved team.ġ.13 can be heavily customized by the player, but in the default install you are going to want to use the old CTH (old chance to hit). After a while you'll be able to clear sectors without getting shot at more than a couple of times. Volume of fire is important early on because you can't hit very often. Use Novice until you get the hang of the mechanics.even if you are vert of turn based strategy games. You have to play around that by using cover and focusing all your fire on the biggest threats. It's not really all that hard in the grand scheme.Ĥ) 60-70 marksmanship is crap. Once you have a solid team put together and have them well equipped, you'll be ready. It's important to keep a good flow between fighting, resting, and training/repairing.ģ) I would say get more comfortable with how the different systems interact, then pick a playstyle that suits you and build to it. I'm playing 1.13 mod on Experienced difficulty on JA2 Classic.ģ) How and when should I storm Chitzena (which I'm already trying and having issues with since there barely any cover)? I need some sort of income and I tried to rush it from the start instead of Dressen because supposedly there will be a huge retaliation wave when you conquer it and somehow you have to fight back with 7-8 low quality mercenaries?Ĥ) How the hell do grunts whose only training is drinking rum and snorting coke attack 4 times and hit prone mercenaries with ♥♥♥♥♥♥ pistols at TWICE their effective distance while my mercenaries with 60-70 marksmanship have 50% chance to hit at best? Is it because they're a tired?ĥ) Should I just try novice? Never actually played JA2 before and I was memed into installing 1.13 as a patch that fixes stuff and expands the game.Ħ) What's the difference between difficulty levels both in Classic (Gold) and 1.13? How harder is 1.13?ġ) You buy med kits and most other stuff from Bobby Rays, and you'll find a bunch in the world, especially at the hospital in (Medina?)Ģ) Assign them to sleep.
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